Developing and Debugging Cross-Platform Shaders

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Developing and Debugging Cross-Platform Shaders

Author :
Rating : 4.30 (694 Votes)
Asin : 1931769540
Format Type : paperback
Number of Pages : 400 Pages
Publish Date : 2015-10-04
Language : English

DESCRIPTION:

About the AuthorAlex Boreskov is an experienced graphics application developer who works with OpenGL and C++.

Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.. Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL

. Alex Boreskov is an experienced graphics application developer who works with OpenGL and C++

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