Developing and Debugging Cross-Platform Shaders

| Author | : | |
| Rating | : | 4.30 (694 Votes) |
| Asin | : | 1931769540 |
| Format Type | : | paperback |
| Number of Pages | : | 400 Pages |
| Publish Date | : | 2015-10-04 |
| Language | : | English |
DESCRIPTION:
About the AuthorAlex Boreskov is an experienced graphics application developer who works with OpenGL and C++.
Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.. Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL
. Alex Boreskov is an experienced graphics application developer who works with OpenGL and C++
