GPU Pro 7: Advanced Rendering Techniques
Author | : | |
Rating | : | 4.12 (804 Votes) |
Asin | : | 149874253X |
Format Type | : | paperback |
Number of Pages | : | 320 Pages |
Publish Date | : | 2013-09-19 |
Language | : | English |
DESCRIPTION:
Excellent information. Great layout Excellent information. Great layout. Relevant supporting graphics.I'm just not sure who the target audience is.The topics covered in this book are all highly specialized. As such the examples address specific problems and the knowledge gained from their implementation tends to be just as specialized. The type of programmer who goes asking the questions answered in this book doesn't need this book. Even advanced engine developers may only find a chapter or two relevant to their work.GPU Pro seems to be a collection of industry whitepapers with the programmer art replaced by graphics designers. Having read some of t. Max said As with previous books - low quality of public sample. As with previous books - low quality of public sample code. And and some articles promise sample code, which is not present on public sample code sit on github. Editors' slovenliness as is in many other books of this type.
Example programs with downloadable source code are also provided on the book’s CRC Press web page.. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) p
About the AuthorWolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He also speaks on graphics programming at conferences worldwide. He previously worked in Rockstar's core technology group as the lead graphics programmer. He has edited books on several subjects, including ShaderX and GPU Pro. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.
Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.. He also speaks on graphics programmin